As I have now finished Sarah Quinn (technically) I decided to play around with how I would like to present her in the booklet that me and Shannon are going to create and the final piece. I decided to get feedback off my peers on what which filter they liked the most, which one they would preferred in the booklet, some criticism and finally what the picture makes the feel. I will make a final decision
Me – What I enjoy most about this graphic that I have created is the way all the colours mix in together — greens and browns mix perfectly together. The way I have shaded the hair makes it look quite realistic and how I reflected the light gives it the sense of realism. However, something that I do not particularly like is the shading on the skin, but I do not have enough skill to get skin that looks like it belongs to a person in real-life. Something I would change about this is maybe spend more time on the eyes; add some slight shading and a tear duct to make the eyes seem not that flat.
Shannon – You can see more detail in her eyes and her hair; colours standing out vibrantly amongst the background and skin. Her lips are the brightest colour on the graphic, drawing the viewers eye and making them stand out amongst the dullish shades.
Lachlan – Like the shading on the face, gives her more depth and more realism. Hair looks lovely because of the detail of the different shades of brown and how it actually looks like strands of hair. The lips are vibrant and stand out on the picture — I like it.
Tim – I like the hair and the eyes the most — the eyes are shaded correctly and it looks like you put a lot of detail and time into the hair. Would suggest to improve the light parts of the skin stand out a bit too much.
Black and white Sarah
Me – I do prefer this version over the coloured version as you cannot see the mistakes I have made. It gives that sense of despair that the coloured version could not get across — the colour made her seem quite tranquil, something I did not really want to get across the the audience. The black and white version makes her looks anguished, as if something bad has happened to her; that’s the picture I want to get across.
Shannon – The black and white version is much creepier than the coloured version and fits strongly with our theme; horror. Without the colour she seems more mysterious — you don’t know who she is, making the character bio the only thing that defines her
Lachlan – Reminds me of a noire movie, empathise the shading on her face. You can concentrate more on the character without the distraction of the bright colours.
Me – I like the shade of skin she is, it gives that extra vibe of horror. Her lips are also a nice shade of pink. What I do not like about this version is how it makes it look quite foggy and faded, like I just added a faint grey layer over the picture. I have fully decided I will not using this as a final piece or put it in the booklet.
Shannon – It looks creepy without losing all the colour. She looks unhealthy (malnourished) like she has been kidnapped for awhile. The shading is clearer than the black and white version. Her eyes are not as appealing as the eyes on the other versions, making her seem completely dead.
Me – I do not really like the way the filter looks on Sarah, most likely due to shades of her skin and how red her lips were on the original painting. I do like like the colour of her eyes. Why I would not use this in the booklet or as a final piece because it does look like a filter is over it — a bit too thick for my own liking. However, maybe if I changed the curve and made it slightly higher it would look decent enough to be presented enough in the booklet.
From the feedback and my own opinions of the different versions of Sarah with the filters its obvious the black and white version and the normal version are the most popular choices. The black and white version fits perfectly with the theme of the booklet as our group are going for the more mysterious/horror style, making a black and white theme much more fitting than colour. If I were to change the black and white version I would maybe make it slightly lighter, but make the red in the picture much darker (lips and parts of the hair) to make it appear black, adding more of an asset to the horror genre.
Sarah Quinn is the semi-protagonist in the game, in-which I want to create. The process of her creation in photoshop was a long one and has took me up to a month to nearly complete. Why I have not completed this piece of work is because I have much more important things to focus on right now, but her final look is something up to my standard. Something that I do enjoy about the work in the copious amount of digital painting I have done. My skills have surely developed since the start of the course because I can now; digitally paint hair/eyebrows to make it look semi-realistic — before I would’ve not been able to do that at all; Painting skin — Beth taught me how to do the right shades of tone depending on where the light in reflecting — for example light will appear more frequently on the apple of the cheeks, forehead and nose depending on where the light will come from — the light is coming from the front so I shaded the parts which would be relevant to the rule of shading; Digitally paint an eye, this process was the lengthiest and took a total of a week to perfect. Why I spent so long on the eyes because that’s where the viewer’s eye will be drawn too first as it’s near the centre of the focal point.
I used digital painting to achieve the final look of Sarah’s hair, giving that sense of realism by adding different tones of browns to give that look of reflection from a light source. To create the individual strands I just used a hard brush but put on pen pressure (I was using a graphics tablet as I can get much more freedom and control on my digital painting) so I can control which parts will be much thicker than others: it also gives off that hair look, which I was intending for. A used a low intensity stretch tool to make the hair look as if strands of hair are coming off the hair, giving that slight messy look. What I particularly enjoy the most on this part of the graphic is the top of the hair — light stretching down into a darker shade of brown, representing the reflection of light. I do generally think my efforts on the creation of Sarah’s hair deemed quite successful, even with my limited skill in photoshop. If I did this at the start of the college year I do not think I would’ve been able to achieve a piece of work as high quality as this without the workshops that Beth has gave us throughout the months.
What I would improve on this part of the graphic is maybe spent more time researching on different techniques on how I could’ve achieved the hair, testing which one will give me the best result. Another thing I would improve is taking time to colour the strands on the right side of the head instead of leaving them, that will make the digital painting appear unprofessional and seemed like I got bored halfway through the creation — that was not the case. The reason for this was because that was not a main priority — I wanted to show how my digital painting skills have developed by moving onto the creation of the eyes.
If I was ever to do this task again I will make sure to take as long as I can to make sure that everything is to a perfection standard, not something that is half complete. As I said in the previous paragraph I will make sure I have enough skill so I will ask Beth for tips on how to perfect the hair to a concept artist standard; even though I am a first-year student I always compare my work to that of professional concept artist’s, thinking of way in-which I could change Sarah to look like their pieces of work. Maybe next year I could revisit this task and do another graphic — by that time my skills would have improved so Sarah will look much closer to the view I envisioned originally; it would be good to use that in my portfolio for when I go to university, showing how I developed my skills and using a comparison to show this.
The eyes were the longest process of the digital painting, even if you cannot hardly see them when you’re zoomed out of the graphic. As a perfectionist, attention to detail is something very important to me; your eye automatically draws to the eyes as they’re quite near the centre of the face, where your focal point will always be. Though the eyes consisted of digital painting, I needed to use some adjustment layers (to get the colour which I desired, in this case green) filters (I used Gaussian blur to make the pupil look realistic and fade in with the iris) and the stretch tool (to mix in the brown and the green together on the iris). I think it took me me around 8 hours to get the eyes looking as realistic as they do, however I do think there is room for improvement. Why I decided to use digital painting instead of a photo-composite is because digital painting gives me a chance to really show how much my skills have improved throughout the course. Photo-composite is mostly used for environments, or in my case for objects that I could not create using digital painting.
If I were to do this specific task in the future I will make sure to get the accurate measurements, as you can see that the pupil is not central to the iris — not a big problem but if I wanted to go that one step further to make sure this work was like a piece of concept someone from Rockstar would create then I would surely do that. Other than that slight disagreement with my work I do really enjoy this part of Sarah the most as it does look like an eye; the intricate detail of the lines on the eye, the reflection like the eye is real and the dark out-line around the eye most eyes intend to have.
Throughout the whole graphic and which one was the most difficult to achieve was shading the skin. I used digital painting (which I stated in the first paragraph) to get the range of different tones, (as you can see in the picture above). As a first try in shading skin using the software photoshop I do deem this successful. How I chose the direction of light and worked off that and decided to highlight the apple of the cheeks, chin, nose and forehead to give it that authenticity of bone structure and making it appear 3D instead of a flat graphic.
Beth gave me a a small workshop on how to shade skin and how you which shades you should use on certain parts; use a darker colour to your base colour and highlight the edges of the nose, bridge of the nose and the bottom of the lip. This will be very useful when I do character concept art again within the length of the two-years of the course as I will already have the basic understanding of skin creation: my skills would’ve already been developed further through the workshops in lessons, so I would be able to add blemishes (scars, spots, moles…etc) to give that realism I was looking for. If I ever do a task like this again I will ask for a lengthy workshop so I can step-by-step follow how I should shade the skin to an almost perfect standard.
What I would want to improve on the skin is to lower the intensity of the brightness on the cheeks, nose, forehead and chin as they’re very over-powering to that of the rest of the skin. Cade was the person who recommended to do this and I can very much see his point. Next time I will lower the opacity so I can have more control on how much light will be displayed on the skin, maybe even choosing a darker shade to highlight beneath the cheeks to make it look blended. Another route for improvement is maybe choosing a slightly darker base-colour as it seems too bright to that amongst the eyes and the hair — its not a big problem as some people do have fairly light skin.
For the lips I used a mix of both photo-composite and digital painting. Why I did this is because I could not draw the shape of the lips due to how I did not draw then accurately. What I do enjoy the most about the lips is how I managed to make them look part of the graphic; not realistic that it would seem weird against the digitally painted skin.
What I would improve, however, is maybe I should of tried drawing the lips until I get the perfect style for the character. Photo-composite almost feels like I am cheating when I use it for something which isn’t a weapon or a location. With some digital painting I painted over the abnormalities that were present on the actual picture.
What I do not like about the lips is how hyper-realistic they look compared to the picture. Something that I could do to improve the look is many using an overlay and going over the lips with a low opacity black, making them appear much darker and also make them seem as if they were painted.
The creation of this knife was quite a short process and still got me a weapon that looks aesthetically pleasing to the eye. Though it came out well, there are some parts I would change if I had the time.
The techniques that were used in the creation of this knife were; photo-composite, digital painting and colour replacement tool. We have not learned the use of colour replacement tool within tutorial lessons so I used my own time to search on how to change the screws (that are at either end of the weapon) from gold to silver. What this tool does is lets you change an object from one colour to another, hence the name. As I stated in my drawing of the same weapon I wanted the screws to be metallic, not gold as they were on the picture. There are different ways in which I could’ve changed the the colour; hue/saturation, digital painting…etc but I decided to search for a much quicker alternative as I do not have a lot of time to waste on changing the colours and messing around with different tools, which if not used in the right way can mess up your graphic completely. If I were going to do this I would take the time, that I claimed I did not have to test with the different filters and adjustments layers, seeing which one gave the best result.
Photo-composite was used on the: screws, the blade and the handle. Why I decided to use this technique instead of using digital painting is because I wanted it to look more realistic and fit in with the gaming style, instead of having a cartoonish look as I do not have enough skills to be able to do an amazing realistic graphic on photoshop
- Name: Mr H (Francis Barnes)
- DOB: 6th February 1955
- Home of origin: New York, America
Accent: Thick New York accent
- Home-town: Unknown
- Weight: Athletic
- Eyes: Dark green eyes with hints of brown
- Hair: Bald, intricate tattoos
- Appearance: Square jaw,
- Attire: Wears three- piece suits professional tailored with brogues.
- Religious views: Atheist
Francis Barnes was the late owner for the ‘Banks Of America’ No-one knows why he handed down the company to his assistant, Heath Quinn — or why he decided to leave the company. A year prior to his departure, his daughter and son were killed by his own hands — Diana (his wife) catching him in the act. After that moment he began to lose his sanity, hallucinations becoming more vivid and distorted — blaming Diana for the murder of their children. Francis killed his wife with a rusty blade before running away to an unknown location.