30th September 2016
S – I am going to complete all my research for Unit 9, talking about stories that will help develop Heath throughout the game but also about the audience his character is aimed at
M – Complete all research
A – Have done research for previous units
R – 5pm – 10pm
T – I didn’t finish the task I set myself due to the mass amount of distraction around me. However, I only need to write one more paragraph of research then everything is complete
5th October 2016
S – Draw the front t-pose of Heath Quinn so I can make a 3D model of him for my final project
M – Draw one front t-pose – 2 if enough time
A – This will be my second time doing a t-pose for a character I am creating
R – 1:40 – 2:00 am
T – I managed to finish the pose within the time limit I gave myself, having a complete front view of the t-pose for when I model my character in 3D for my unit 9. The proportions of the character are quite semi realistic as his head and neck are quite big to show that he is a a physically strong guy. Some proportions are accurate, however, as his hands reach the middle of his thighs
S – Draw the side view of Heath Quinn for when you make a 3D character of him
M – Draw one side pose
A – This will be the first time I am using the t pose method to draw my character
R – 22:00 – 22:40 pm
T – I didn’t manage to complete the task within the time limit I set myself – I did however managed to do the body of Heath. The head was quite difficult to do and will require me to do it another day. What I could change about the side view of the body is maybe make his chest and stomach a bit bigger to indicate that Heath lifts weights – I will alter that tomorrow when I have enough time
6th October 2016
S – Use the software 3DS Max to model the waist and and the chest/back
M – Carry on with solider
A – This is the first time I have used 3D modelling to create a character
R – 13:00 – 17:00
T – Today we learned how to create the chest and waist of a character and – if far ahead – create the arms. Beth taught us with making the chest to use a single polygon plane, no length segments and width segments, using the technique we learnt last week when we first got introduced into low poly modelling (Click edge/border on the edge you want to add a new section on and hold shift and pull it in the direction you want it) However, I used the process Beth taught us but unfortunately it messed up – the chest becoming extremely slanted with no hope for saving it. I decided to use my own technique of carrying on from the hips and extruding upwards (using the technique Beth taught us) forming the waist and torso. To me the process is easier and you have better control of scaling the polygons in an even manor.
S – write down notes from the video in class
M – One page of A4
A – We have watched videos in the past where we have to write down notes as we watch it
R – 10:45 – 11:05 am
T – Besides finishing off the soldier, we watched two videos: one to do with the most memorable character in gaming of all time and the most annoying characters of all time. What these videos gave us is an insight on how to leave a lasting effect on an audience – be it bad or good. The first video shown very iconic characters like: Solid Snake, Lara Croft, Mario, Sonic and many more fan favourites. However, I disagreed with a lot of the choices they put on the list. Though the video was naming characters that were very famous in their time, the most memorable character to me are the ones with the deep backstory and a great personality. One of these characters I think should of been on the list was Nathan Drake from the Uncharted series. Nathan Drake is comedic, adventurous and is someone everyone can relate to in some way.
The most annoying characters helped with how to not make a character that makes people angry than actually like them. Notes that I gathered in class from the video were; Do not use repetitive dialogue, do not use a voice that’s annoying and squeaky and do not have a character that is dependant on the protagonist. The character that I created (Heath Quinn) does not fit into these categories, so I think he would be well perceived in the gaming world.
7th October 2016
S – Create an Alien head using FFD
M – Create one Alien head
A – We have only briefly touched on FFD so this will be a new experience
R – 15:00 – 15:30 pm
T – Today we did a rec-cap on the modifier FFD by making an Alien head. This modifier will be useful in my project if I ever wanted to get a very accurate sculpture of Heath’s head.
12th October 2016
S – Write Heath Quinn’s backstory
M – Create one backstory
A – Have already done the backstory for Heath but I will make a much more developed one
R – 23:00 – 00:00 am
T – I finished the backstory for Heath Quinn but I went over by an hour as a situation arisen within the time limit. What the backstory was showing was how Heath had quite a rough childhood, suffered depression, was quite abusive to his wife and then finally how he finally decided to change for Sarah. I wanted to show how he developed throughout his life until the present point of his life. I am going to write an after math of Heath’s attitude from the situation of his daughter being kidnapped and how badly he had been affected.
13th October 2016
S – Write a word document about Heath Quinn, giving the basic idea about him
M – Create one word document
A – This is the first time I am writing a document like this, talking about the archetype of the character and his appearance
R – 13:00 – 14:00 pm
T – I finished this document which talked about Heath’s appearance, his archetype and his personality. It will give Beth an idea of how my character will look at the end of the project (If I do not decide to change something within that time) and how he will fit into the archetype or chaotic good and anti-hero.
20th October 2016
S – Do concept art pieces that relate to your character that you plan to develop
M – Create around 4/5 pieces of concept art
A – Have already done concept art pieces for this project and in previous projects
R – 10:oo am – 16:00pm
T – I have done four pieces of concept art that relates to Heath Quinn. The first concept art piece was to draw a very detailed version of Heath’s face, that could be pushed into further development. His face is quite realistic and shows some features
21st October 2016
S – Write up a report of your findings in Unit 9 that will help you with how your character will be developed
M – One blogpost
A – I have done a report on Unit 10 of this year so I get a basic understanding of how to write a report that explains your findings
R – 21:00 – 23:00pm
T – The report has information about how Lara Croft, Naughty Dog and Chris Redfield have developed throughout the years they’ve been active. As I created my character in another project, I could develop that from him, making it easier to show his development.
29th October 2016
S – Do a quick sketch of Heath in a suit to get a basic understanding of how big it should look compared to his head
M – Draw two sketches
A – Have done concept art previous
R – 22:00 – 22:00 pm
T – From the two sketches I can see that I need to do more pieces to get an accurate version of Heath. How I will do this is to do a t-pose with the right measurements and draw the suit onto there. I have a t-pose in waiting so I can draw onto there on another day. I will do several version to show the development of the suit and the changes I will do to it, alter it so it fits Heath’s character.
11th November 2016
S – Do one animation of a walking cycle, using some of the principles of animation
M – Do one walking cycle
A – This is the first time I will be using Flash to make a walking cycle
R – 15:30pm – 16:00pm
T – Though it was my first time using Flash to make an animation walk I think it was quite successful. It did give me an idea to maybe make some animation of Heath walking, or maybe Heath hitting something with the axe to show his movements and how they would look in the game. Doing this walk cycle also made me want to discover more about this piece of software and maybe collaborate it into my final major project.
15th November 2016
S – Draw Heath holding persuasion
M – Draw one image
A – Have drawn persuasion for my Final Major Project
R – 13:00pm – 13:30pm
T – As I have drawn Heath holding an axe previously, it was much easier to draw Heath holding the knife. Why I drawn Heath holding the knife was because I wanted to show how he would hold the weapon in the game. I could of drawn different poses of him with the weapon and then decide on a final one, but when I drew the first pose I knew that would be the best one. I will develop from this and maybe add some animation of him using the weapon on someone or just moving the weapon — that depends on if I have enough time
16th November 2016
S – Take pictures of settings or textures that will help you in your project
M – Take several pictures to get a deeper understanding of what you want to do
A – Have took pictures for previous project to help with my project
R – 13:00pm – 16:00pm
T – The pictures I took will be very useful for when I make my forest environment in photoshop. They helped give me inspiration of what I could make and how I could come about it. These pictures will come useful when I start doing my thumbnails of my forest enviornment, giving me an idea of what paths and roads would look surrounded by forest.
24th November 2016
S – Finish off Heath Quinn in photoshop
M – Continue with the digital art piece
A – Have created a character in class before
R – 11:00am – 16:00pm
T – I didn’t managed to complete Heath within the time I set myself as I had a few problems with hair that morning. However, I have now completed the hair but I still need to add more detail onto his face to make him look more realistic. What I do enjoy about my digital painting character is his eyes as they look very realistic; it did take me awhile to create those eyes. But I didn’t like about my character is so harsh the shading is on his face as it looks like he is wearing a cheap highlighter on his cheeks, I will update that when I get the chance tomorrow.
25th November 2016
S – Continue with Heath Quinn
M – Carry on with my one piece of work
A – Have made a realistic character before in photoshop
R – 14:00pm – 16:00pm
1st December 2016
S – Finish off the thumbnails for Unit 9
M – Finish all three thumbnails
A – I haven’t had much experience of doing thumbnail drawings in class but I have learnt how to do them
R 10:00am – 10:45am
T – I completed the task within the time I set myself and I am happy with the results. With the tumbnails I was trying to get across with how I want my environment to look without doing a full concept art piece, which would take me two days to perfect.
S – Finish Heath Quinn
M – Complete his face
A – I have had experiences with drawing realistic characters
R – 12:00pm – 16:00pm
8th December 2016
S – Begin the production of Heath Quinn in a t-pose
M – Get most of the t-pose done
A – Have not created a t-pose in photoshop before, so this will be the first experience
R – 10:00am – 16:00pm
T – Even though I said I will ‘begin the production of Heath Quinn in a t-pose’ I manged to excel this task and complete it within a few hours. I do really like the way he looks, even if this is my first time doing this sort of task.
9th December 2016
S – Start piecing together the t-pose and Heath to get a character design sheet
M – Make one character design sheet with these two pieces of concept art
A – This is the first time I will be doing this process
R – 15:00pm – 15:30pm
T – I have completed the task I have assigned myself within the time limit I set myself. This task it wouldn’t take long as I am bringing two concept art pieces together, but it was all about position and if it fit together. Fortunately, I managed to fit the two pieces together so it doesn’t look tacky. In my opinion I think these two pieces do look together as one shows how his outfit would look, giving the person looking at my work an idea that Heath is someone who has a high paying job without reading his biography or backstory. The background is also a good asset to have as it is an office — an office Heath would work in as it is a CEO office. This background is a much better than a typical blank background as it adds much more character; a blank background would just make Heath look boring and dull: that’s not what I want.