Strengths: The strengths I have possessed throughout my time in Games Development has been very wide set. From the first year till this year my strengths lie within research, digital painting and sketching. Why research is one of my strengths is due to how I make sure I research everything that is linked to my project; for example last year for unit one I was doing a project linked to the Vikings, so from that I researched their culture, the music, their environment…etc. I wanted to make sure I knew everything before I began to do the practical side of the project. For my FMP last year I made sure to research the audience that my game was linked to, the games that inspired my character – along with long-standing characters (James Sunderland), different eras of time so I could get accurate weapons from that period for my game…etc. With digital painting my skills have definitely improved since I began this course, using my skills to create hyper-realistic characters along with detailed environments. My favourite piece I have created within these two years was Heath Quinn. He is the most detailed character I have created; grey specs in his brown hair to show his ageing, along with his detailed eyes and the faint wrinkles across his skin. With sketching for a project I draw the first draft and then develop from that sketch; for my FMP I drew the first sketch of a mask and then carried on developing it into a final sketch that gets across what I wanted – a broken doll mask with one false eye and another eye inspired by the infamous doll mask wearer Jigsaw.
Weaknesses: To me, I don’t really have that many weaknesses but I can think of one major weakness that causes me to lack in work; 3DS MAX. Though I have started to warm up to this software due to our character creation of the soldier, I still feel as though I lack in skill to create any large projects as other people in my class do. 3DS MAX is definitely a software that I cannot see myself getting deep into as I am more towards the artistic side (drawing, sketching and digital painting), spending time modelling a character does have some sort of appeal to it but I fear I might not have the patience.
Opportunities – As I am good at researching and coming up with unique ideas and then developing from that to create a game story, I would be best suited to go for a job as a creative director. I have been told by my tutor that I have the right mindset for this sort of job as I think everything to do with a project (characters, backstory, bios, environments, story for game, research into characters, moodboards…etc)
Threats – The largest threat I have within my working process is the stress I carry when something doesn’t go right – this happens a lot within my projects. This stress normally happens when a piece of work I am creating doesn’t go the way I originally planned, so I intend to leave the piece of work till last minute, which gives me less time to actually possess a good looking photoshop graphic. I have been trying to move away from this habit, but it proves difficult for someone who is a perfectionist and cannot stand work that is not up to their standard.