This unit we have been looking into how characters may be influenced in their design based on their archetype; for example for the anti-hero archetype, the character will most likely be a vigilante who take law into their own hands and use violence on enemies – and to an extreme – death. Anti-hero’s have their own motive and will do anything to see that their ending goal is met, even if it means hurting people in the process. However, these anti-heroes may kill enemies but they want to avoid innocent bystanders as much as they can but if they get hurt they make sure they are saved. This particular archetype fits perfectly with my character as he is someone who will hurt or kill anyone who got in his way, having no remorse until he got to his goal – to save his daughter from Mr H who the player later on finds out is Francis Barnes, a close friend of Heath’s.
On another website that goes into detail about the alignment of characters, be it if they are “good” characters that protect innocent live or “evil” characters that debase or destroy innocent creatures. My characters fits into the “chaotic good” category as his “conscience is the one to direct his mind, meaning he has no regard for anyone else” which is completely true. Heath Quinn is quite loyal when it comes to his family, so if anyone of his family members experience any sort of pain or distress Heath will take it upon himself to protect his family. What the paragraph says about how chaotic good characters “hate people intimidating others” also fits Heath perfectly as well. At the end of the game when Heath and Francis meet you, Heath wants to destroy Francis so he cannot put the fear he put inside Heath into anymore parents. (that is purely choice base however, the player can decide to either save Chris or Sarah an avoid the battle – with a consequence)
We also looked into characters that have changed over the years due to social, political or business issues. The character I looked into and was closely related to my own character was Chris Redfield from the Resident Evil franchise. Why I chose this character, specifically, is because of all the changes he has been through within the course of the years he has been active. Chris witnessing the ‘death’ of his partner Jill caused his attitude to change completely – just like Heath when his daughter gets kidnapped. However, when both of the characters find out their daughter/partner are still alive they’ll do anything to find them, even if it means hurting certain people in the process. After the events Chris develops an alcohol problem while Heath – depending on the choice you make – becomes dependent on Chris Samuels, his bestfriend as he no longer wants to lose anymore people he loves.
When Chris Redfield was first introduced in 1996 he had the typical tough guy vibes – spiked hair, cocky attitude, bulging muscles. However, throughout the years they began to change how he wears his clothes, the size of his arms, the way his hair went to fit in within today’s society. The biggest change was in 2009 when they dressed Chris in a BSAA outfit, feathered, short hair and bulging biceps.Why they might of done these changes also is because of the technology change as software would of definitely got better between 1996 and 2009. Then 6 came, along with a new designer who wanted to explore Chris further and make a Chris that developed an alcohol problem and suffers with paranoia. The muscles that were bulging were now gone due to his alcoholism – a subject you hardly hear in the gaming world.
Lara Croft has also changed throughout the years of being active. In 1996 – when she got introduced to the gaming world – there were only six people working on her in a small gaming company called Core, located in Derby, England. Lara went through many changes before they settled on one that she is most famous for. In the earliest stages she was supposed to be a male placeholder but the designers opposed to that idea as the company seen puzzle and stealth a much better quality to that action. That’s when they decided that those ideas better suited a female than the classic depiction of a male action hero.
Since the 1996 version to the 2016 version, we can see the massive leap in the look that Lara Croft has adopted. Pointing out the obvious, the looks have changed due to the technology development, but her style also changed with her. In this article at the bottom, the interviewer mentions how Lara Croft was quite sexualised back when she first was created, which is very true. She was the centre of attention for criticism due to her large bust and small shorts, but more men played games more than women did back in the day. It was obvious she was made for the male demographic. However, since feminism, the creators wanted to move away from this label and make a “hyper – intelligent woman who is strong and independent” Since more women are playing games than they did back when Lara first started, they needed to make a character that the female audience can look up too – a strong independent woman.
Naughty dog is a very well known gaming company that started when gaming was introduced to the world. Throughout the years they have changed their games genre to fit in with society – first creating an educational game and ending up making a game about the zombie apocalypse. If you look at their earliest games from the 1980’s to the early 1990’s, before crash bandicoot was released they were playing around with different style of games, starting with educational to sport to role – playing to finally stopping at the genre they are best known for – adventure.
Mark Cerny convinced naughty dog to focus its new resources on creating a character-based platform game that would fully exploit the 3D capabilities of the new systems
Crash Bandicoot was created because Naughty Dog wanted to take advantage of the new technological phenomenon which was 3D gaming. After they used their new technology to create this world know 3D platformer, Naughty Dog was a company that everyone knew. Just from Crash Bandicoot alone they sold over 3 million copies in the USA just alone – Naughty Dog knew they were going somewhere. It also started their buddy system that Naughty Dog are so well known for, having the mask being helpful to crash is bad situations
After a few years of sticking with Crash Bandicoot and still making a profit, they decided to go for another adventure game – this game is Jak and Daxter. Both Crash and Jak and Daxter were games that are aimed at children, so the violence they used in other games did not develop around this time. However, after the first two Jak and Daxter games they started to turn slightly dark, falling into what Naughty Dog are most known for.
As the years went on, so did the technology. When they were releasing Jak and Daxter 3, Uncharted Drake’s fortune was in development. This was a game completely different to games they have made in the past – Uncharted was the first game they created with 3D that has hyper realistic characters. They could make these real looking characters because of the technology and the graphics in gaming systems getting better. Uncharted got released in 2007 on the PS3 and has been in development since 2004. They have spent 4 years making sure to get the perfect game – the perfect game that will change the way Naughty Dog will be for the coming years.
The Uncharted series was a great success, selling over 28 millions copies worldwide. Due to the series being extremely popular, it boosted up the sales of the PS4 and was voted the second best series of all time – which I humbly agree. Even after the first game they created, getting high praise, getting a metric vote of 88%, which is very good. It over took Crash and Jak in sales, which gave Naughty Dog an insight into what their audience wants, what developments are happening in technology, what’s trending etc etc. Naughty Dog decided to stick with their realistic 3D platformer adventures as that’s what gets them the most sales
Naughty Dog has not been without controversy, as Naughty Dog robbed a painting from Ubisoft’s Assassin’s Creed Black Flag. This caused them to take down the trailer and remove the artwork and to state a public apology. However, this is not the first controversy they have been involved with. When the Last Of Us was released, Naughty Dog got accused of robbing the subway map from cartographer Cameron Booth. Naughty Dog didn’t want to pay a hefty fine for the real map so they decided to rob Booth’s without his permission. At the end both parties came to an agreement. Naughty Dog have quite the reputation for copyright work.